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To launch the checkout, follow these steps:
  1. From your server, call the Create Checkout Session API to create a checkout session.
    • When calling the Create Checkout Session API, don’t pass the redirectUrl parameter, as the SDK already handles the redirect automatically using the configuration file.
    • Call the API from your server to ensure session integrity and security. Never invoke this endpoint from your client-side Unity Project.
  2. After receiving the API response on your server, extract the values from the session object:
    {
        "checkoutSessionToken": "session_token_identifier",
        "purchaseId": "pr_purchase_id",
        "url": "https://checkout-v2-sandbox.appcharge.com",
        "parsedUrl": "https://checkout-v2-sandbox.appcharge.com/session_token_identifier#boot=checkout_boot_data"
    }
    
    ParameterDescription
    checkoutSessionTokenA unique token to identify and validate the checkout session.
    purchaseIdID to track the purchase.
    urlThe base URL of the Appcharge checkout page.
    parsedUrlThe Parsed URL of the Appcharge checkout page.
  3. Use the values returned in the checkout session response to open the checkout on the client. Depending on your integration version, use one of the following methods:

    This method is deprecated and should not be used for new implementations.
    Use the following values from the session response:
    PaymentLinksController.Instance.OpenCheckout(
        sessionToken: "CHECKOUT_SESSION_TOKEN", 
        purchaseId: "PURCHASE_ID",
        url: "URL" 
    )
    
    The session response values must be passed exactly as received. Modifying them may result in the checkout failing to load.
  4. Control whether the Android foreground Checkout Service is enabled (optional):
    The foreground service is enabled by default and helps keep your app prioritized while checkout is open, reducing the risk of Android closing or deprioritizing it during payment and network operations. You can enable or disable the service during runtime using:
    PaymentLinksController.Instance.SetConfiguration("setCheckoutServiceMode", true);  // Enable
    PaymentLinksController.Instance.SetConfiguration("setCheckoutServiceMode", false); // Disable
    
    The foreground service runs only if the required manifest permissions and service declaration are properly configured. If you don’t want to use the foreground service, remove CheckoutService declaration from your manifest file and disable it during runtime using the method above. The foreground permissions can remain, as they may be used by other services in your app.
  5. You can also override in run-time how the checkout page is opened (optional):
    • External browser
      Open the checkout in the device’s default browser. This flow will redirect the player back to the app.
      // Unity Android
      PaymentLinksController.Instance.SetConfiguration("browserMode", AndroidBrowserMode.External)
      
      // Unity iOS
      PaymentLinksController.Instance.SetConfiguration("browserMode", iOSBrowserMode.External);
      
      Running the checkout in an external browser may cause inconsistent behavior across devices, incomplete transactions, or app unexpected lifecycle behavior.
    • Non-external browser (default)
      Open the checkout in a non-external browser. This flow will use the URL scheme provided in the configuration file to return back to the app.

      For Android, choose whether the Checkout opens in a Trusted Web Activity (TWA), or in a Custom Chrome Tab (CCT). For iOS, the checkout opens via SFSafariViewController. For more information regarding iOS, see Sell Outside IAP.
      // Unity Android with an internal custom Chrome tab
      PaymentLinksController.Instance.SetConfiguration("browserMode", AndroidBrowserMode.CCT)
      
      // Unity Android with an internal Trusted Web Activity
      PaymentLinksController.Instance.SetConfiguration("browserMode", AndroidBrowserMode.TWA)
      
      // Unity iOS
      PaymentLinksController.Instance.SetConfiguration("browserMode", iOSBrowserMode.SFSVC);
      
  6. For Unity iOS only, you can force the Checkout page to display in portrait orientation, even if the app is currently in landscape mode (optional):
    PaymentLinksController.Instance.SetConfiguration("portraitOrientationLock", "true")